Archives d'actus Mars 2006

mame 104 u8

Nous aurions pus nous attendre a une release stable; la 105 pour être exact ...........et bien non
Un bel ajout de jeux a quand mame été opéré sur cette nouvelle version:

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Champion Baseball (Japan set 1/2) [Tatsuyuki Satoh]
Champion Baseball II [Tatsuyuki Satoh]
Exciting Soccer II [Tatsuyuki Satoh]
Shougi [Tatsuyuki Satoh]
Shougi 2 [Tatsuyuki Satoh]
Talbot [Tatsuyuki Satoh]
Paradise Deluxe [David Haywood]
Sea Hunter Pengiun [David Haywood]

New clones added
----------------
Star Fighter [Pierpaolo Prazzoli]
News (set 2) [Ryan Ahn]
Rave Racer (Rev. RV1, Japan) [Arzeno Fabrice]
Final Lap R (Rev B) [Arzeno Fabrice]
OutRunners (World) [Arzeno Fabrice]
Wild West C.O.W.-Boys of Moo Mesa (ver AA) [Arzeno Fabrice]
Slap Fight (bootleg) [David Haywood]
Do! Run Run (Do's Castle hardware, set 2) [David Haywood]

New games marked as GAME_NOT_WORKING
------------------------------------
Tappy & Rappy [David Haywood]

A plus, pour la 105.....enfin je pense

news de LOLE le 30/03/2006 @ 18:41 [general] 2 commentaires




Omnicade - Game Over

Cette fois, c'est définitif, comme l'inddique la page d'accueil du site...
link omnicade.com/index.php ...

news de popotte le 30/03/2006 @ 12:02 [emulation] 0 commentaires




PinMAME a 5 ans

Merci à eux et bonne chance pour la suite...
J'espère que FP et VPinMAME trouveront un terrain d'entente ce qui loin d'être le cas en ce moment...

news de popotte le 29/03/2006 @ 22:15 [flippers] 0 commentaires




nss roms

THE ADDAMS FAMILY (Nintendo Super System) --> roms - jeu nss_adam

LETHAL WEAPON (Nintendo Super System) --> roms - jeu nss_lwep

F-ZERO (Nintendo Super System) --> roms - jeu nss_fzer

SUPER MARIO WORLD (Nintendo Super System) --> roms - jeu nss_smw

news de webmaster le 24/03/2006 @ 18:36 [roms] 1 commentaires




0.104u7

Une nouvelle unstable, qui se devrait d'être la dernière avant la prochaine 0.105
Aaron Giles invite les testeurs à reporter les bugs avant de fixer la version stable.

Tout le whatsnew

news de webmaster le 24/03/2006 @ 15:49 [MAME] 0 commentaires




MAME 0.104u6

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Canvas Croquis [David Haywood]
Parallel Turn [Tomasz Slanina]


New clones added
----------------
SDI - Strategic Defense Initiative (System 16B) [Arzeno Fabrice]
Trivial Pursuit (Spanish Edition) [Manuel Abadia]
Multi Champ (World) [Brian Troha]


New games marked as GAME_NOT_WORKING
------------------------------------
Solar Assault [Ville Linde]


et une bonne collection d'updates et autres bug fixes...
Tout le whatsnew link mamedev.org/updates ...

news de webmaster le 16/03/2006 @ 21:45 [MAME] 0 commentaires




Emuloader v4.8

Nouvelle mise a jour de ce front end multi émulateur:

Pour faire court :

- There are a bunch of changes but you can overwrite the previous build (v4.7.6.2) without worries. You may need to set a few options again though

-Bios set rewrite. Select a different bios set for all bios with multiple sets (no bios set per game yet...)
- Save state loading support. Load a save state directly from the frontend before starting a game
- Support for MAME v0.104u5
- Several bug fixes
- MNG recording (playback will be added in a future version)


A noter que le bios .ini et le biosset.ini supportés par cette dernière version ont été modifiés dans leur structure par rapport a la version antérieure, deux choix s'offre a vous; soit télécharger sur le site officiel ces fichiers soit les créer vous MAME , si vous optez pour la première option rendez vous sur le site officiel:

Site officiel: link mameworld.net/emuloader ...
Sur arcadeHITS: --> ressources - id 15

news de LOLE le 15/03/2006 @ 18:48 [front-end] 0 commentaires




déconnection

J'ai reçu plusieurs mails de membres qui n'arrivent pas à se déconnecter du site. Je leur répond qu'il suffit de vider les cookies du navigateur, mais cela n'est pas simple pour tout le monde on dirait

Dans la page membres, vous pouvez donc maintenant trouver un lien déconnection qui permet de se délogger de arcadeHITS sans autre manipulation...

Mais ATTENTION,
avis au leechers et à ceux qui auraient dans l'intention de créér plusieurs comptes pour basculer de l'un à l'autre pour télécharger sous plusieurs pseudos, les infos de connection sont conservées et si un même utilisateur venait à se logger sous plusieurs identités, il verrait ses comptes arcadeHITS purement et simplement supprimés et ses identifiants de connection et IP placés dans la liste noire...

news de webmaster le 14/03/2006 @ 17:39 [website] 4 commentaires




kernel nocturne

Un mise à jour du noyau du serveur pour un nouveau va se dérouler cette nuit et rendra indisponible le site probablement 1 heure ou plus si çà galère...
Peu de changements au final, mais faut bien tenir à jour son serveur

edit 01:23
et voilà un kernel tout neuf redémarré

news de webmaster le 13/03/2006 @ 00:31 [website] 0 commentaires




0.104u5

0.104u5
-------

IMPORTANT CHANGE FOR OSD DEVELOPERS: a new function
osd_create_directory is now required in order to create memcard
subdirectories. This function was previously defined only for the
MESS core, so if there is a MESS port already available, you can
just import that function.



MAMETesters Bugs Fixed
----------------------
exprraid0103u1red [Pierpaolo Prazzoli]
asterix053gre [Pierpaolo Prazzoli]
asterix_2055gre [Pierpaolo Prazzoli]
asterix_3055gre [Pierpaolo Prazzoli]
namcos10104u4red [Aaron Giles]
rthunder0104u3ora [Aaron Giles]
memorycard0104u2ora [Aaron Giles]
pause0104u2ora [Aaron Giles]
undrfire0104u4yel [Aaron Giles]
wwallyj0104u4red [Aaron Giles]
scorpion0104u4red [Aaron Giles]
itech8c0104u4red [Aaron Giles]



Source Changes
--------------
Hooked up missing language jumper in the Psikyo 4 games.
[David Haywood]

Added board notes to the Namco System 12 driver, hooked up the light
gun in Ghouls Panic/Point Blank 2, and emulated Tekken Tag Tournament
DMA protection (still not playable). [Olivier Galibert, Duddie, smf]

Fixed old debugger compilation on non-Windows platforms. Added
mame_strnicmp along the way. [Lawrence Gold]

Fixed compile errors under GCC 4.1. [Lawrence Gold]

Changed the NES PPU interfaces to follow new struct conventions.
[Nathan Woods]

Updated disassembly comments support: [Andrew Gardner]
- fixed a 0-length comment bug (no more "// 0, " allowed)
- added comment output to the new debugger's dasm command
- changed the comment save path from /mame/comment to /mame/comments

Added new debugger properties: logunmap, logunmapd, logunmapi which
enable/disable logging of unmapped memory accesses. [Nathan Woods]

Added save state support to the Astrocade driver. [Adam Bousley]

Some small improvements to the Polygonet Commanders driver.
[Andrew Gardner]

Preliminary Thumb implementation for the ARM7 core. Many opcodes
present, but there are definite sign problems. [Ryan Holtz]

Hooked up ARM7 protection CPU in KOV2. Boots but does not run or
play due to the Thumb sign problems. [R. Belmont]

Fixed incorrect flags emulation in the 8080 CMA instruction.
[Kopromaster]

Added support for zero-length palettes (requires RGB direct mode) and
several validity checks related to display variables. [Nathan Woods]

Updated windows input code: [Derrick Renaud]
* Now using RAWMOUSE mode if available. This means you can now use
multiple mice in Windows XP. Lightgun support has not been
changed yet.
* Added back DX7 support for the windows input system to support
multiple mice. It was set to DX5 in 104u2.
* Removed the system mouse from the list of available mice on
non-XP systems. This allows you to now properly select the
individual mouse.
* Modified the Analog Axes selection of the player controls to be
more responsive.

Cleaned up video system in Scorpion 2 driver. [El Condor]

Converted asterix to use K056832 emulation. [Pierpaolo Prazzoli]

Reduced encryption in Gaelco games down to equations. These still
need to be optimized, but the giant encryption tables are no longer
needed. [Nicola Salmoria]

Cleaned up include files in CPU/sound cores. CPU cores should
generally only need to include cpuintrf.h. Sound cores should
generally only need to include sndintrf.h. [Atari Ace, Aaron Giles]

Fixed bug that caused a full set of validity checks even on release
builds. [Aaron Giles]

New debugger features: [Aaron Giles]
* new command "print" is a simple way to display the result of one
or more expressions
* new command "symlist" displays all the symbols registered
* all save state registered scalar globals are now available as
symbols (prefixed by a '.')
* all save state registered global arrays are now available for
viewing/editing in the memory window
* all registered memory regions are also available for viewing/
editing in the memory window

Made it a fatal error to request operations on invalid sound/CPU
indexes. These have been logged to the error.log in the past, but
really need to be cleaned up. Added a new function
safe_activecpu_get_pc() that can be used when logging PCs to smartly
detect whether or not it is safe to call activecpu_get_pc().
[Aaron Giles]

Changed CPU init/reset callbacks. The init callback now accepts a
number of parameters, including the CPU index, the clock, a generic
configuration parameter, and a pointer to the IRQ callback. The reset
callback no longer takes any parameters (the configuration parameter
has been moved to the init callback). And the IRQ_CALLBACK getter/
setter has been removed since this is now set up once at
initialization time. [Aaron Giles]

Added mame_get_phase to determine which program phase (init/reset/
running/exit) the system is in. This is intended primarily for
assertions to enforce rules about when certain actions can be taken.
[Aaron Giles]

Rewrote winalloc to be more dynamic, and to ignore memory leaks in
the runtime. [Aaron Giles]

Fixed memcards properly. They are no longer hardcoded for the neogeo.
The implementation has moved to generic/machine.c, and a callback
handler very similar to NVRAM is now supported in the machine driver
definition. Cards are created per-game, so the memcard directory now
has a subfolder per game with each game's cards stored underneath.
[Aaron Giles]



New clones added
----------------
Fighters Swords (Korean rel. of Samurai Showdown III) [Haze, Razoola]
Art of Fighting 3 (Korean release) [Haze, Razoola]
The Last Solider (Korean release of The Last Blade) [Haze, Razoola]
Real Bout Fatal Fury 2 (Korean release) [Haze Razoola]
Tekken 3 (TET2/VER.B) [smf]
Soul Calibur (SOC11/VER.C) [smf]
Point Blank 2 (GNB5/VER.A) [smf]
Tekken Tag Tournament (TEG1/VER.B) [smf]
Tekken Tag Tournament (TEG1/VER.A3) [smf]
Golgo 13 Kiseki no Dandou (GLS1/VER.A) [R. Belmont]
Pollux (set 3) [ClawGrip]
Out Zone (set 4) [Tormod Tjaberg]



New games marked as GAME_NOT_WORKING
------------------------------------
Gamshara [smf]
Taisen Hot Gimmick 4 Ever (Japan) [Guru, David Haywood]
Taisen Hot Gimmick Integral (Japan) [Guru, David Haywood]
Mahjong G-Taste [Guru, David Haywood]


link mamedev.org/ ...

news de webmaster le 10/03/2006 @ 00:43 [MAME] 0 commentaires




roms de Mars, en attendant la bière...

DUNK MANIA (DM2/VER.C) --> roms - jeu dunkmnia

PRIME GOAL EX (PG1/VER.A) --> roms - jeu primglex

PUZZLE DE BOWLING (Japan) --> roms - jeu pzlbowl

DRAGON WORLD (World, V0400) --> roms - jeu drgnwrld

WONDER STICK --> roms - jeu wondstck


et un petit clone de PacMan...
CATERPILLAR PACMAN HACK --> roms - jeu ctrpllrp

news de webmaster le 08/03/2006 @ 05:42 [roms] 0 commentaires




Namco S11 à 60 fps sur ziNc

Lisez ceci tranquillement:
--> article - id emu115

Voici la liste des jeux qui profitent de l'amélioration
* Tekken
* Tekken 2
* Soul Edge
* Dunk Mania
* Star Sweep
* Prime Goal EX

news de webmaster le 07/03/2006 @ 16:10 [emulateurs] 0 commentaires




EASYMAME

Ajout d'un nouveau front-end pour MAME et windows.
Comme son nom l'indique, esayMAME se veut simple. L'interface est en effet simple et claire.

Plus d'infos --> ressources - id 53

news de webmaster le 06/03/2006 @ 13:43 [front-end] 0 commentaires




romcenter versus clrMAMEpro

Les deux managers de roms ont eu droit à des mises à jour ces derniers temps... Petit point:

ROMCENTER 2.71 : info et download : tuto : site officiel

CLRMAMEPRO 3.85 : info et download : tuto : site officiel

news de webmaster le 06/03/2006 @ 13:13 [emulation] 0 commentaires




whatsnew 0.104u4

en ultra résumé...

IMPORTANT CHANGES FOR OSD DEVELOPERS:

1. osd_pause is no longer called directly. Rather, your osd_init
function should register the osd_pause callback (if necessary) using
add_pause_callback.

2. osd_die is now handled by the core; you should remove this
function from the OSD layer.

3. logerror is front-ended in the core; it calls to a new OSD
function osd_logerror which handles the OS-specific file and/or
debugger logging.


MAMETesters Bugs Fixed
----------------------
memwindow0104u3red [Aaron Giles]
i9600104u2ora [Aaron Giles]
dietgo0104u2red [Aaron Giles]
st0016_0104u3red [Aaron Giles]
8751MCUgames0104u3 [Aaron Giles]
warriorb0104u2gre [Pierpaolo Prazzoli]
cheat0104u3ora [Ian Patterson]


une longue liste de source changes...

et
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Fred Flintstone's Memory Match [Aaron Giles]



New clones added
----------------
Dragon Breed (M81 pcb version) [Pierpaolo Prazzoli]



New games marked as GAME_NOT_WORKING
------------------------------------
Crazy Fight [Pierpaolo Prazzoli]
Search for the Magical Error [David Haywood]
Final Furlong 2 [R. Belmont]
Gekitoride-Jong Space [smf]
Mr. Driller G [smf]
Kotoba no Puzzle Mojipittan [smf]
Star Trigon [smf]


en entier:
link mamedev.org/updates ...

news de webmaster le 06/03/2006 @ 12:57 [MAME] 0 commentaires






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