Marvel Super Heroes vs. Street Fighter

(c)1997 Capcom
Made by: Procyon
Correct by: Fabricio da Silva Coroquer
Conversion script for arcadeHITS by webmaster
Last Update: March 16th, 2009


Buttons


: Weak Punch
: Medium Punch
: Strong Punch
: Weak Kick
: Medium Kick
: Strong Kick
: Taunt
: any Punch Button[ / / ]
: any Kick Button[ / / ]
: 2Punch Buttons[ / / ]
: 2Kick Buttons[ / / ]
: 3Punch Buttons
: 3Kick Buttons


Inscriptions


:Directional:
:   press Forward
:   hold Forward
:   press any Direction

:Buttons:
:   tap following Button repeatedly
:   hold following Button

:Positon:
:   must be done close from foe
:   must be done in the air
( ):   can be done in the air

:Others:
:   press the motions together
[/]:   use any motions between the "[]"
:   follow with this move
( ):   needs 3LV

:Throws:
must be done close

:Air Throws:
you and your foe must be close in the air

:Variable Attacks:
needs a partner

:Hyper Combos:
needs 1LV

:Combo Info:
combo rules


Common Commands


:Movement:

Dash[ / ]

Retreat[ / ]


:Jumps:

Super Jump[ / ]


:Guard Moves:

Advancing Guardblock


:Recovery Moves:

Safety Rolllanding [ / ]


:Variable Attacks:

Variable Assist

Variable Attack

Variable Counter(1LV)block

Variable Combo(2LV)



Combo Info


Chain-Combo
- Ground
you and your foe must be on the ground
- Jump
you must be in the air and your foe can be on
the ground or air
- Super Jump
you and your foe must be on the Super Jump
Punch-to-Kick   [ / / ]->[ / / ]
Kick-to-Punch   [ / / ]->[ / / ]
Weak Start   [ / ]->[ / / / ]
Stronger   [ / ]->[ / ]->[ / ]
Zig-Zag    -> -> -> -> ->
Strikes
- this move launch the foe straight forward
starting the Flying Screen
Knockdowns
- this move knockdown the foe
Launchers
- this move launch the foe up. you can jump
with to do a Super Jump Chain-Combo on foe
Air Launchers
- this move launch the foe up if the foe is in
the air.
- you can jump with to do a Super Jump
Chain-Combo on foe
Air Combo Finishers
- this move finish the Super Jump Chain-Combo
and starting the Flying Screen
Variable Assist
- this is the move used when the character use
the Variable Assist motion
Variable Counter
- this is the move used when the character use
the Variable Counter motion
Variable Combo
- this is the move used when the character use
the Variable Combo motion


Secret Characters


*Play with Norimaro
- only on Japanese version
- you need set the machine to "Freeplay" or
"1 coin X credit"
- if you set "2 coins X credit" he's not
appear on Character Select Screen
*Play with Armor Spider-Man
- at the Character Select Screen
- put the cursor on Ryu , for 5sec
- [ / ]
- he use the same moves of Spider-Man
*Play with Mephisto
- at the Character Select Screen
- put the cursor on Omega Red , for 5sec
- [ / ]
- he use the same moves of Mephisto
*Play with U.S. Agent
- at the Character Select Screen
- put the cursor on M. Bison , for 5sec
- [ / ]
- he use the same moves of Captain America
*Play with Dark Sakura
- at the Character Select Screen
- put the cursor on Hulk , for 5sec
- [ / ]
*Play with Mech-Zangief
- at the Character Select Screen
- put the cursor on Blackheart , for 5sec
- [ / ]
*Play with Shadow Charlie
- at the Character Select Screen
- put the cursor on Dhalsim , for 5sec
- [ / ]
*Play with Apocalypse and Cyber Akuma
- playable only with Cheats


Cheats


*Change Battle Order
- at the Vs. Screen
*Dan's Explosion
- pick Dan as your first character
- at the Vs. Screen
*Norimaro's Quadruple Jump
- pick Norimaro as your first character
- at the Vs. Screen




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